Quote:
Most gamers think of only England or France when they think medieval europe.
I think you hit the nail on the head. This is a major pet peeve of mine, it's a big part of the reason why history has never gotten basically anywhere in RpGs. Everyone is who ever read Lord of the Rings when they were a kid is yearning for this history he tapped into, but they go down the path that seems to lead there and they
never find it, it's a paradox. They come out of the rabbit hole in to this sort of stale ersatz history. Like with swords. Everyone wanted to know about swords but nobody (until just within the last couple of years with the rise of HEMA) knew a damn thing about the actually quite interesting reality, and instead got diverted into this
boring dead-end of 30 lb 'sharpened crowbars' used with no skill or technique to their use.
A good example of this phenomenon in the RPG worrld is HARN. A beautifully made game, very detailed, well researched, meticulously designed and internally consistant.... and utterly
boring. They made an SCA / Ren-Faire version of Medieval England, which would bore a cow to death. For one thing, almost nothing was going on in early Medieval England. Once the Normans beat the last remnants of the Vikings it was snore city, a European backwater.
But to make it worse, the designers follow this instinct of a lot of American and British re-enactors, SCAdians etc. to homoginize history to make it managable. Every country is a kingdom ruled by chivalry and the feudal order and made up of 90 grubby peasants for every aspiring squire, who is called 'M'Lord' in ye olde Elizabethan Ren Faire dialect. Compare this to the real history of Spain per above, or Italy, or the HRE, Flanders, the Baltic, almost anywhere. It's like the differene between Pokemon and Yojimbo.
I think this is also what happened to Runequest and any number of other "realistic' RPG games. The one which was promising to me was Warhammer FRPG but I didn't find out about that until very recently and the current version has been very homoginzed now for the American audience.
Anyway... I've started working on an adventure supplement for the Codex. It's going to be set in the HRE in the 15th or 16th Century (I haven't completely nailed that down yet). I'll begin to release some details shortly.
G.