Hi Querente, welcome to the forum

Querente wrote:
I recently bought and read your Codex and I like it, although it still needs lots of testing for higher levels.
We really haven't done any testing at higher levels, so you are probably right. Everything we have done has been for levels 1-8. I prefer low-fantasy games personally so I never ran any high level games.
Let us know here how your testing goes if you ever do any.
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Anyway, first about "maai". When used by westerns (like me), it is best to write it as "ma-ai", as it has two components. For some (like in my country), aai is a single sound (a long ai). Ma confers the meaning of timing and distance.
Since you try to collect forms of eastern martial arts (mostly japanse), here are some I found before heading home from work. Best to use these terms to find more info about them as my explanations might be quite rudamentary and not always precise.
Uke-nagashi (to block and flow away), catching enemy's attack on your blade, letting it slide off (flow) while using the opponent's momentum to turn your sword around and attack with it. Active defense counter.
Koshi-Mowari (hip rotation) ,sacrfice forward pressure to archieve flexibility and able to change direction at wil , abling him even to engage multiple opponents at will. Used for a basis for a lot of different "steps". Perhaps add free dice when dealing with multiples.
Tsugi-Ashi (sliding step), uses back-foot to push body forward. Pretty much acts like a lunge for slashing/chopping weapons, I guess.
Gyaku-tai (reverse body) a movement that allows a quicker turn without first having to stop your initial motion. Turns one rotation into another rotation of your sword instead of starting the motion all over. Usefull then enganging multiple opponents as well.Your sword moves in a U-turn. For example, you cut leftward ,then right-wards. Gyaku-tai forms the motion of your hand/sword in a U (but rotated right on its side). Sounds like a bonus to follow-up attacks to me.
Uchi-otoshi (striking downward), a variant of the meister hau (master cut) or counter. Opponents makes a vectical strike, you sidestep (slightly) and strike the back of the opponent's blade and using the hit to bounce off your sword upward (most likely towards his throat). The fact that you hit his sword further down also helps in defense. Must be done in one motion, not two (strike and bounce must be one fluid motion).
I will post more if I found more (but off to home now).
This is great stuff thanks for posting, I'm going to do a bit more research as you suggested and hopefully we can use some of this.
G.