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 Post subject: Re: Japanese Sword Arts
PostPosted: Fri Jul 24, 2009 6:50 pm 

Joined: Sat Sep 27, 2008 5:30 pm
Posts: 469
Hi Querente, welcome to the forum :)

Querente wrote:
I recently bought and read your Codex and I like it, although it still needs lots of testing for higher levels.


We really haven't done any testing at higher levels, so you are probably right. Everything we have done has been for levels 1-8. I prefer low-fantasy games personally so I never ran any high level games.

Let us know here how your testing goes if you ever do any.

Quote:
Anyway, first about "maai". When used by westerns (like me), it is best to write it as "ma-ai", as it has two components. For some (like in my country), aai is a single sound (a long ai). Ma confers the meaning of timing and distance.

Since you try to collect forms of eastern martial arts (mostly japanse), here are some I found before heading home from work. Best to use these terms to find more info about them as my explanations might be quite rudamentary and not always precise.

Uke-nagashi (to block and flow away), catching enemy's attack on your blade, letting it slide off (flow) while using the opponent's momentum to turn your sword around and attack with it. Active defense counter.

Koshi-Mowari (hip rotation) ,sacrfice forward pressure to archieve flexibility and able to change direction at wil , abling him even to engage multiple opponents at will. Used for a basis for a lot of different "steps". Perhaps add free dice when dealing with multiples.

Tsugi-Ashi (sliding step), uses back-foot to push body forward. Pretty much acts like a lunge for slashing/chopping weapons, I guess.

Gyaku-tai (reverse body) a movement that allows a quicker turn without first having to stop your initial motion. Turns one rotation into another rotation of your sword instead of starting the motion all over. Usefull then enganging multiple opponents as well.Your sword moves in a U-turn. For example, you cut leftward ,then right-wards. Gyaku-tai forms the motion of your hand/sword in a U (but rotated right on its side). Sounds like a bonus to follow-up attacks to me.

Uchi-otoshi (striking downward), a variant of the meister hau (master cut) or counter. Opponents makes a vectical strike, you sidestep (slightly) and strike the back of the opponent's blade and using the hit to bounce off your sword upward (most likely towards his throat). The fact that you hit his sword further down also helps in defense. Must be done in one motion, not two (strike and bounce must be one fluid motion).

I will post more if I found more (but off to home now).




This is great stuff thanks for posting, I'm going to do a bit more research as you suggested and hopefully we can use some of this.
G.


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 Post subject: Re: Japanese Sword Arts
PostPosted: Fri Jul 24, 2009 10:02 pm 

Joined: Fri Jul 24, 2009 8:34 am
Posts: 3
Thanks for the welcome.

I am afraid I wont do much testing, as I am currently a player in another campaign. In the future I might make a "reality"-based campaign (mystery/horror) that prolly will involve fencing in some degree. It will be a great opportunity to use the martialis codex then, bu that is still ways and ways off.

I might use the convert-option of using +4 instead of dice to add some martial feats to the fantasy campaign, simply for the style of it or convert it to martial strikes (book of 9 swords thing). I really love the idea of combining iaijutsu (Nugitsuki I believe) with meister hau.

Do you wish to have chinese swordplay forms (jian mostly) as well, or focus on japanse kenjutsu?


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 Post subject: Re: Japanese Sword Arts
PostPosted: Sat Jul 25, 2009 12:29 am 

Joined: Sat Sep 27, 2008 5:30 pm
Posts: 469
Yes I am very interested in Chinese fencing i just haven't been able to find a good source.

We have as you noticed in the "bonus section" in the end of the codex some pretty cool Filipino MF which were contributed by a friend of mine from a Martial Arts forum. Ideally I'd like to expand this into every martial arts system I can. Martial Arts existed all over the world and I think this game is potentially a cool way to explore them.

G.


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 Post subject: Re: Japanese Sword Arts
PostPosted: Sun Jul 26, 2009 2:59 pm 

Joined: Sat Sep 27, 2008 5:30 pm
Posts: 469
I've passed on your suggestions on Japanese MF to a guy I know from a Martial Arts forum who does Japanese fencing. Hopefully hell give us some good feedback soon.

G.


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 Post subject: Re: Japanese Sword Arts
PostPosted: Sat Jan 16, 2010 4:25 am 

Joined: Sat Jan 16, 2010 4:19 am
Posts: 1
Guys,

Can i ask something about Japanese sword arts? How does the ranking work in kendo and iaido? Your answers will be a great help.

_________________
samurai sword


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 Post subject: Re: Japanese Sword Arts
PostPosted: Tue Apr 20, 2010 3:45 am 

Joined: Sat Sep 27, 2008 5:30 pm
Posts: 469
I don't know other than they both have their own ranking systems, there is a big worldwide kendo association, I think Iaido has a lot of different schools.

There is a kendo forum where I had a contact, a guy named Niel he is well informed on all things kendo related. This is his website, he can probably help you:

http://www.kendo-sask.com/

G.


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